Just a quick and simple concept (don't let the long typing fool you lol), for the 'what the hell is this' moments new players have, and to give colorblind/visually impaired players an additional way of telling items apart. (Personal note: I fully admit that, while in the mines, the darkness sometimes makes me have difficulty telling ores apart, especially if it's after a Turabada explosion of materials; and, I have days where copper/iron veins throw me off as well.) This could either just be a feature, like holding up your wrist to see your health/hunger, or it could be a new item (ie: a magnifying glass to look through). Either way, it would cause a small floating textbox to show up, giving at least the item name, and possibly additional details about the item. Food could show nutrition and satiation values, stews could show bonus effects and duration (possibly ingredients used too?), alloys would show what they were composed of, weapon/tool components could show damage values and weight. Two 'problem items' I can think of, though, would be heavily customized items (the ones with four tools and multiple materials and crazy handle/guard/connectors) and backpacks (the magnifying glass wouldn't have the issue, but a 'hold it up and look at it' would interfere with seeing the item slots). For the first, I'd suggest just "Crafted Multifunction Item" for the name, and listing attachments; for the backpack, short of the item approach, I have no idea how to get around the issue. A third 'problem' that comes to mind, too, is... if materials are listed, some items could become absolute monsters -- like the Hoarder's Bag alone could end up with 36 material listings, not to mention the attachments and their potential material listings. Non-item, I don't have a solution idea; item-wise solution, I'd say have a normal magnifying glass item for an overview, and then an option to craft it with a different 'lens' that would identify the component directly under it (ie: focus it on a buckle, it'll say "Copper Buckle"; focus it on a multi-function tool, it'll say "Mythril Long Blade") and potentially give any extra information that way (ie: weight, damage, etc). Lastly, to make it mod-friendly, I'd suggest the item names be 'soft-coded' strings. This would make it possible to have a command to change item names for the server, as well as having an item-name field for custom items from mods. A final note: the 'description' part isn't something I'd really push for, since it could give away 'trade secrets' for players specializing in crafting/chef-ing/etc. Granted, you'd have to have access to the item, so you could theoretically just disassemble things to figure them out (other than things that can't be disassembled, like stews for an obvious example).